Artist Emulation
Process:
Overall, I looked fairly deep into Frank Lloyd Wright's fallingwater. I looked deeply into the formal elements of color, shape, and texture in the fallingwater. I noticed how the fallingwater consisted of earthy colors such as browns and the grey of stone. The fallingwater is also made up of rectangular prisms, and I made sure to include that in my emulation. I dug really deep to find out that all of Frank lloyd wright's works coexist with their environment. For example, the fallinwater flows in the same direction as the river, and the san rafael civic center is designed so that the domes represent the rolling hills surrounding it.
I made sure include wright's artististic style into my project. I colored part of my sculpture grey to represent stone, while I left the other parts bare, showing off the grain of the wood. This made the sculpture blend in better with it's intended environment. I also made sure to make my sculpture out of blocks, to get the idea "cubism" across that is shown in the original fallingwater.
Personal Expression:
I decided to make my sculpture out of wood because I am comfortable using wood. I worked with wood in my last project and was excited to get to use the same tools. I liked how I one by one cut each rectangular prism and then put them together, instead of trying to cut the whole sculpture out of one block. I tried to make my project as simplistic as possible by only using blocks, and only painting part of it one color. Although the actual fallingwater is multiple colors and has more details, I chose to modify the design slightly so I could simplify it, while still using all of the formal elements in Wright's original fallingwater.
Based off of the feedback from my group members, I concluded that my biggest strength as a representational artist is my ability to convey the the "flow" of Wright's works in my model. I definitely tend to make my art fairly simplistic. In the past, I generally focused more on having my sculptures smooth a fluid, excluding small and unimportant details. I definitely included this characteristic in this artist emulation project because I focused more on the sculpture as a whole, and less about including/painting on every single window or door.